Monday 5 September 2011

More on the NPC as a cloud in opensim vanilla

K so i tinkered around and it turns out that it wasn't the server at all, it was imprudence.

When I went to LBSA plaza nobody could see me. I was a cloud to them. So it would seem that although I could see myself in imprudence, everyone else saw me as a cloud. Stands to reason then that if I loaded my current appearance (a cloud) into an NPC then I would also see the NPC as a cloud.

Turns out the simple fix (from Qandy Saw at LBSA plaza) is this:

Go to Preferences > Graphics and click Anisotropic filtering on then save settings.
Everyone else will then be able to see you.

At that point you can rezz the NPCs.

Sunday 4 September 2011

Update to Opensim NPCs

Looks like Justin Clark Casey did some work on the vanilla opensim end.
From my reading of it, it doesn't look like it's as far along as the aurora code. That said if it can be gotten to work, most of the aurora code could theoretically be ported.

The advantage of getting it to work with Opensim is of course that most of the open metaverse servers run on OpenSim instead of Aurora and you can connect it to OSGrid.

Unfortunately, when I tried it by bringing up my own region on osgrid, the NPCs while they do appear, remain as clouds. I must be doing something wrong but don't have time right now to go figure out what.

That said, a few days ago I got a demo from Haplo Voss and the NPC on his region did load the appearance so I'm probably just doing something stupid.

Justin Clark Casey's wiki for OpenSim NPCs is here: http://opensimulator.org/wiki/OSSLNPC

Also: An interesting rumor is that the big grid i.e. Linden grid is going to implement server side NPCs at some point.